Prince Of Persia Warrior Within
Archived from the original on 2005-01-02. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created. What faults it has, of which there are plenty, only add to the experience. Well, guess what, that button does not work for the combat time skills, instead I had to rebind the key to another one (left shoulder). Which ending is played depends on whether all life upgrades and Water Sword were collected or not..
However, the hole in the wall which the Dahaka made there earlier is impassable (even if visible), and the Prince finds himself stuck. Aside from bosses, the enemies are sand creatures of varying sizes. A game everyone must play Read More Helpful? Yes No Funny NightOwl69 ( 0.7 hrs on record ) Posted: 9 February It says my CPU type is unsupported, but the game is working fine. GameSpot. Reception. Played it before steam was around. 64.0 64.1 "Prince of Persia: Warrior Within Critic Reviews for GameCube". ^ a b c EGM Staff (January 2005).
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